In addition to that, it's meant to be run on servers or other desktop-less machines, and features full Mono support, which makes it possible to launch on any Mono-supported operating system, such as Windows, Linux or OS X.ĪSF doesn't require and doesn't interfere in any way with Steam client. Unlike idle master which works only on one account at given time, requires steam client running in background, and launches additional processes imitiating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. Key resellers and what they mean for youĪrchi's Steam Farm, ASF in short, is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously.CommunityĬlick here to read the subreddit rules before posting. Items very literally had no economic value, and were free accessories to what was still a paid game.Get your Steam Profile Flair Steam Status
2010 patch that the in-game store was introduced either, meaning Valve was also not losing in-game purchases to their item drops, since in-game purchases also did not exist. It should also be noted that it wasn't until the Sep. The dropped items were literally valueless, outside of sentimentality and bragging rights, because this was over a year before any monetary trading was even humanly possible. Both of these key factors apply to card drops. The punishment had nothing to do with the TF2 economy, but with A) spamming Valve's serves with fake data, and B) gaining an unfair advantage over other players. The punishment came out on Septemwhile item trading/economy came out September 30, 2010. There was literally zero impact on the economy by idlers. I feel like you're missing a very important part where idlers were punished over a year before item trading even existed. yeah, I also think they don't care at all and your tool is useful and risk-free, but I wanted to point out that Valve "probably" knows that you are playing a game that you haven't installed first. In case you actually can, that would reduce the "obviousness" of the "cheating", but if you have a lot of games that you "have installed in another account", it would look suspicious anyway.
I think you could install a game on a computer with one account and then play it with another account, but I'm not sure. If you are playing a game without installing it first, they may know you are up to something (again, they surely don't care, they get money when you sell cards so the more, the better for them). Steam/Valve "probably" knows when you download/install a game (that is the kind of data you log if you run a service like Steam). From their side of things, using Idle Master looks identical to running the game itself or using any other idling method that was previously available.Īlthough I agree with you in that they don't care at all, I disagree on "being the same". The only big "unknown" is whether Valve actually cares (hint: I'm pretty sure they don't) enough to take any action against Idle Master. I hope this insight helps! Ultimately it's up to you to decide. I have over 2,200 games in my account and if I didn't feel like this method would be safe I wouldn't have made the program in the first place. From their side of things, using Idle Master looks identical to running the game itself or using any other idling method that was previously available.
The full source code is available in the OP's link so you can check yourself and see exactly what it's doing. Idle Master won't steal your Steam account details or anything shady.
This required too much manual input on my part and honestly I was collecting games with cards faster than I could possibly idle them. I developed it because I had hundreds of games in my account that had card drops remaining and I was tired of the "old methods" like using SAM to idle a game or changing a game's AppID manually and leaving it running.